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Duke Nukem Forever 2001 Build



The 2001 Unreal Engine version of Duke Nukem Forever was 90% complete, had RPG and horror elements. The 2001 Unreal Engine version of Duke Nukem Forever was 90% complete, had RPG and horror elements. E3 2001 trailer out and that was about it. The rest was a collection of disjointed.

Duke Nukem Forever was a huge disappointment for a lot of Duke Nukem fans. However, there was a version that impressed everyone back in 2001. That version of Duke Nukem Forever was powered by Unreal Engine and was meant to be a more serious/dark game. And according to Frederik Schreiber, VP at 3DRealms, that version is 90% complete.

  1. Frag like it's 1996 – this time with even more asses to kick! Join the world's greatest action hero in Duke Nukem 3D: 20 th Anniversary World Tour as he saves Earth once again, kicking alien ass and saving babes across the globe along the way.
  2. About duke nukem forever 2001 build Randy has said that he will give fans 2001 build as a some sort of package do you think that was a lie by Randy Pitchford Showing 1-13 of 13 comments. Feb 21 @ 11:39am Knowing ♥♥♥♥♥ford probably #1. Feb 21 @ 12:59pm.
  3. Apparently there is am ongoing squabble between 3d Realms and Randy Pitchford over the release of the infamous Duke Nukem Forever that was shown in the E3 trailer. The long short of it is that 3d Realms inherited the legacy backup drives for their old games - and 3d Realms VP Frederik Schreiber has looked through them and found that the.

Duke Nukem Forever 2001 Build Pc

As Frederik Schreiber claimed, this 2001 version packs 14-16 hours of gameplay and it played partly as an RPG in terms of goals. Players basically had Mission Objectives on their HUD and they could activate them, like quests. Furthermore, you also had an inventory with ID badges, keycards, etc.

In Duke Nukem Forever 2001, players meet and save NPCs, solve puzzles, and try and solve the mystery of what's going on. Then they meet the infected EDF who's attacking them and the story evolves from there.

Schreiber re-confirmed how dark that version was – at least for 2001 standards. There are scenes with lights going out, flickering in the distance, monster closets, screams in the distance. The game is also said to be very cinematic with rain for the most part and lightning strikes in the distance.

The game also offered players a bike, thus turning at that point into a semi open-world/hub title.

  • The bike is probably the most impressive. !z2_l1 you get the bike and the game turns half open world/Hub style
  • So you can drive out of vegas, and you get a loading screen.
  • Different parts of vegas also have loading screens in between. But you get these missions from NPCs and then solve them (a bit like deus ex)
  • Oh. there's also a subway in vegas you can take to visit different districts in the city.

Duke Nukem Forever 2001 featured 25-ish levels in single-player and 12 levels in multiplayer (with most of them pretty much done).

In order to prove his claims, Schreiber released the following screenshot of the directory of one of the builds.

Duke Nukem Forever Wiki

Leak

According to Schreiber, the new renderer that 3D Realms implemented in 2002 resulted in ‘all the levels turning black and textures having to be recreated with normal maps.' Those Unreal Engine levels were created with static lighting in mind and everything simply fell apart. As such, 3D Realms decided to scrap its previous work – once again as it did the very same thing with the Quake 2 version of Duke Nukem Forever – and start from the beginning.

Now what's interesting here is that 3D Realms would like to release this 2001 version of Duke Nukem Forever, however, it appears that this may never happen due to licensing issues. Currently, Gearbox owns the rights of the Duke Nukem IP and in a Twitter exchange with Randy Pitchford back in April 2017, the CEO of Gearbox claimed that they could offer a license to 3D Realms, however, nothing has happened since then.

The ball is in your court. Let's be professional about it – Duke needs and deserves a hit.

— Frederik Schreiber (@Freschism) April 13, 2017

Cannot fund you, you know that – not our business. Happy for you to have best-in-class license deal. Make proposal to Steve. Not my court.

— Randy Pitchford (@DuvalMagic) April 13, 2017

What's really baffling here is that Devolver Digital did release for free some older alpha and beta versions of the classic Shadow Warrior that were sent to them by 3D Realms. Apparently, 3D Realms is not willing to pay for a license for Duke Nukem Forever or it simply cannot secure funds so it can finish it?

Sent @devolverdigital a few old @ShadowWarrior Alphas, alongside a ton of old concept art, ads, assets, etc. Thanks for releasing this guys! pic.twitter.com/TB2GDgp5M3

— Frederik Schreiber (@Freschism) May 19, 2017

Schreiber also claimed that he has 6 builds of Prey from 1995 to 1998, though – and contrary to Shadow Warrior – these builds have never seen the light of day.

I've ensured preservation. I have around 6 builds of Prey (from 1995 to 1998). All working nicely, as part of our old archives.

— Frederik Schreiber (@Freschism) October 24, 2017

Kudos to our reader ‘James Fowler' for providing us the information.


Watch this video on YouTube
John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email

A new set of screenshots from the cancelled 2001 version of Duke Nukem Forever has been leaked online. Moreover, some new information about it has been leaked on 4Chan, however this is 4Chan so we can't be certain about their accuracy.

Back in March, we posted a story about Duke Nukem Forever 2001. As we said back then, the 2001 version of Duke Nukem Forever was powered by Unreal Engine and was meant to be a more serious/dark game.

The 2001 version packs 14-16 hours of gameplay and it played partly as an RPG in terms of goals. Players basically had Mission Objectives on their HUD and they could activate them, like quests. Furthermore, you also had an inventory with ID badges, keycards, etc. Players also meet and save NPCs, solve puzzles, and try and solve the mystery of what's going on.

Later that month, Randy Pitchford claimed that Gearbox is working on acquiring a license that will allow it to release legacy stuff for free from Take-Two, though he claimed that it will most likely include the 2001 build in a new package for Duke Nukem Forever.

But anyway, enjoy the following screenshots (it's not much but we believe that Duke Nukem fans will appreciate them)!

Duke
John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email

Losing the original Duke Nukem Forever to the oblivion that 3D Realms was sucked into is one of the biggest tragedies in gaming. Even worse, Gearbox/Piranha's attempt at breathing new life into Duke smelled like they brushed their teeth with old milk.

So of course, leave it to ‘the mod leaders' Gambini and Mikko with invaluable contributions from Dan Gaskill and Lezing to right all the AAA wrongs!

Essentially what the team has done is take the original premise shown off in the trailer — aliens have taken over the Hoover Dam, join up with the Earth Defense Force and go put a stop to 'em — and remade as much as they could using the most popular Build engine source port. Obviously not every aspect the real Duke Nukem Forever was shown off in the trailer but this didn't hinder the creativity of Gambini and Mikko. Most of the blips of action shown off in the trailer appear in some manner for the final game and it all comes together with a strong level of cohesiveness! Years ago you could have told me this was an official expansion for the original Duke Nukem 3D and I wouldn't have questioned a thing.

The mod starts off with a cutscene to set the stakes. Many original settings from Duke 3D are shown off like the roof at the beginning of E1L1 and the Wham Bam Hotel. We take control of Duke while he's gazing out the window of his Las Vegas penthouse observing the destruction plaguing the city. Before we go further, let me just express how thankful I am that Forever 2013 starts off with practically a pistol in hand and asses to kick. No corny ‘twins scene' and a ton of exposition to dump on the player — just a man, his gun and the opportunity for gore.

From here you fight your way down through the casino, blasting bullets into baddies while destroying slot machines. A dependable air vent is exposed and exploring it drops you down into what I assume to be a dancer's dressing room. First we sneak a peak at a peep show then snag a red card key. Onto the Vegas strip! Things get heated as swarms of aliens barrage the scene with bullets. Neon lights fill the sky, buildings surround your periphery as you coast up and down the strip. Thankfully, someone parked a truck with a ramp on it right in front of a broken down semi that blocks the way to the highway. Your mission? Find Duke's chopper and JUMP THAT TRUCK!

Forever 2013 has you push through several different environments like the EDF base, the Grand Canyon, an old ghost town, and even a lava filled mine before making it to the Hoover Dam — all of these places were shown in the 2001 trailer. For the most part, the level design is pretty top notch. Most places you visit, with the exception being the mines, have striking features that prevent you from staying off the course.

Despite the memorable architecture, there were more than a few times my progress did come to a stand still during stretches of linear path following. Usually I just needed a bit of creative of surveying and the wherewithal to try something new — the exception being one late game puzzle that asks you to use a piece of geometry for platforming that would seem ridiculous. Looking back on this puzzle and it almost reminds me of how you could jump on the No Parking sign in Duke3D's E1L1 to obtain the atomic health so maybe this puzzle was cooler than I imagined.

A few new enemies showed their ugly faces in Forever 2013, one of which being this Terminator inspired, death dealing sentry. These guys fire three projectile bullets in rapid succession and need multiple shotgun blasts to be stopped. Another for in the fray is the infected EDF soldier. A few types infected were shown off in the 2001 trailer, they were the ones with tentacles for heads! The source of this infection seems to stem from face hugging like enemies who pop out of eggs and kind of look like child version of the Octobrain. These little gloopy dudes also drop after killing an infected soldier and if you get to close to one, it will start to take up your vision and suck a large amount of health if you don't blast it fast enough.

Duke's arsenal only sports one major, patriotic upgrade — that being an Vietnam era M16 with an American Flag wrapped around it's handle. When I wasn't looking to gib every last soul in my path, the M16 was my weapon of choice. It's accuracy and ammo count make it ideal for long range combat and stun locking enemies like that pig brutes so they don't claw the hell out of you.

1password 7 2 4 – powerful password manager download. Forever 2013 doesn't have a lengthy campaign but it does hit all the high notes. I finished my first play through at around the two hour mark and missed just about every secret it had to offer. On a second play through however, I got to the final mission in about 30 minutes and found *some* secrets I had overlooked.

If you're a Duke super fan, experiencing this mod is a no-brainer. I'd even go as far as to say that Forever 2013 would be a great ‘First Duking' experience for the Nukem 3D virgins out there just because it offers a well executed, self-contained and diverse set of maps that might sound more appealing to the gamer who still thinks Duke3D is a collection of city levels.

Getting Forever 2013 up and running is as easy as dropping duke3d.grp into your mod files since the game runs on a custom build of the EDuke32 engine. The original team has put out DLC for their mod — a three map pack filled with more excitement. As of last year, they even released a patch for their game that added a functioning speedometer for Duke's chopper and have announced more DLC for the future.

A download of Forever 2013 can be found here: https://www.moddb.com/mods/duke-nukem-forever

Big shouts to the team behind this project, Gambini & Mikko Sandt. You guys rock!





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